"Innovative MR-based Upper Limb Rehabilitation System for Stroke Patients" is the first one that incorporates gamification upper limb rehabilitation activities into head-mounted augmented reality equipment. This system allows users to interact virtual environment with real assistive devices with visual, auditory and tactile feedback. And the training course is designed based on the occupational therapy task-oriented approach to creating life simulation games with a variety of gamification factors, and its aims to train the active range of motion, fine motor skills, eye-hand coordination, and motion control function.
Compared with virtual reality headset, “Innovative MR-based Upper Limb Rehabilitation System for Stroke Patients" has many advantages, including that users can operate with natural and intuitive gestures without controllers, the system has neither wires nor space limitations, and the system has the characteristics of virtual-real integration and multi-sensory feedback, which might be more suitable, safe, easy, and effective for stroke rehabilitation.
In addition, the training course and game process can be recorded, analyzed and generate visualized data on the cloud platforms, so that both the medical teams and patients can keep the latest progress and historical overview. Furthermore, medical teams create a customized training program by adjusting the intensity and dosage goals through the software parameter settings.